Mir ist jetzt dank dir wieder eingefallen, was die Scummbar war. *Hand auf Stirn klatsch* ok ok, ich war wirklich etwas geistig umnachtet.
Aber hey, du hast auch nicht im ersten Moment gewußt, was es mit SCUMM auf sich hatte. Gibs zu.
@Monkeyfreak:
Ich hab mich mal schlau gemacht:
Script Creation Utility for Maniac Mansion
Danke
@SoF:
Danke für die ausfürhliche erklärung. Hab übrigens noch ein Teil des SCUMM-Skripts gefunden für "The curse of monkey island".
Actor.Init(4); Actor.Face(180); SayLineSimple(4,'/B3Kn399/Justbecause you're a grownup...'); Wait.ForMessage();SayLineSimple(4,'/B3KN400/... doesn't mean that you can wastemy time.'); Wait.ForMessage(); Actor.Init(1); Actor.Turn(180);If(!BinVar583){ SayLineSimple(1,'/TWGT462/Hey! There's nobottom to this mug!'); BinVar583 = 1; }
He goes on to explain what each line does:
Line 1: Choose actor number 4 for the next Actor function.
Line 2: Make actor number 4 face 180 degrees (relative to straight left)
Line 3: Make actor number 4 say this line (the /B3KN399 stuff is used for identifying the file with the spoken dialogue).
Line 4: Waits for spoken dialogue to finish.
Line 5: Speaks another line.
Line 6: Waits again.
Line 7: Choose actor 1.
Line 8: Turns actor 1 180 degrees.
Line 9+: These last lines only show the text is BinVar583 is 0 (it's set to 1 if Guybrush has already looked at the mug) in order to avoid using the surprised line when he already knows there's no bottom.



)